真實

評分: 7.0/10

Coalition
C0731

主張

“取消了一項鼓勵澳洲電玩遊戲開發的計畫。”
原始來源: Matthew Davis
分析日期: 31 Jan 2026

原始來源

事實查核

ㄘˇ 說法ㄕㄨㄛ ㄈㄚˇ shuō fǎ ** * ** * 屬實ㄕㄨˇ ㄕˊ shǔ shí ** * ** *
The claim is **TRUE**.
澳洲ㄠˋ ㄓㄡ ào zhōu 互動ㄏㄨˋ ㄉㄨㄥˋ hù dòng 遊戲ㄧㄡˊ ㄒㄧˋ yóu xì 基金ㄐㄧ ㄐㄧㄣ jī jīn AustralianAustralian Australian InteractiveInteractive Interactive GamesGames Games FundFund Fund AIGFAIGF AIGF 確實ㄑㄩㄝˋ ㄕˊ què shí ㄩˊ 20142014 2014 ㄋㄧㄢˊ nián 55 5 ㄩㄝˋ yuè ㄧㄡˊ yóu 艾伯特ㄞˋ ㄅㄛˊ ㄊㄜˋ ài bó tè CoalitionCoalition Coalition 政府ㄓㄥˋ ㄈㄨˇ zhèng fǔ ㄗㄞˋ zài ㄑㄧˊ 聯邦ㄌㄧㄢˊ ㄅㄤ lián bāng 預算ㄩˋ ㄙㄨㄢˋ yù suàn ㄓㄨㄥ zhōng 取消ㄑㄩˇ ㄒㄧㄠ qǔ xiāo [[ [ 11 1 ]] ] [[ [ 22 2 ]] ]
The Australian Interactive Games Fund (AIGF) was indeed scrapped by the Abbott Coalition government in the May 2014 federal budget [1][2].
ㄍㄞ gāi 基金ㄐㄧ ㄐㄧㄣ jī jīn ㄩˊ 20122012 2012 -- - 20132013 2013 ㄋㄧㄢˊ nián ㄧㄡˊ yóu ㄑㄧㄢˊ qián 一任ㄧ ㄖㄣˋ yī rèn LaborLabor Labor 政府ㄓㄥˋ ㄈㄨˇ zhèng fǔ 陸克文ㄌㄨˋ ㄎㄜˋ ㄨㄣˊ lù kè wén 吉拉德ㄐㄧˊ ㄌㄚ ㄉㄜˊ jí lā dé 設立ㄕㄜˋ ㄌㄧˋ shè lì ㄗㄨㄥˇ zǒng 預算為ㄩˋ ㄙㄨㄢˋ ㄨㄟˋ yù suàn wèi 22 2 ,, , 000000 000 ㄨㄢˋ wàn 澳元ㄠˋ ㄩㄢˊ ào yuán ㄧㄡˊ yóu 澳洲ㄠˋ ㄓㄡ ào zhōu 電影局ㄉㄧㄢˋ ㄧㄥˇ ㄐㄩˊ diàn yǐng jú ScreenScreen Screen AustraliaAustralia Australia 澳洲ㄠˋ ㄓㄡ ào zhōu ㄌㄧㄢˊ lián 邦政府ㄅㄤ ㄓㄥˋ ㄈㄨˇ bāng zhèng fǔ 主要ㄓㄨˇ ㄧㄠˋ zhǔ yào ㄉㄜ˙ de 螢幕ㄧㄥˊ ㄇㄨˋ yíng mù 內容ㄋㄟˋ ㄖㄨㄥˊ nèi róng 資助ㄗ ㄓㄨˋ zī zhù 機構ㄐㄧ ㄍㄡˋ jī gòu 管理ㄍㄨㄢˇ ㄌㄧˇ guǎn lǐ [[ [ 33 3 ]] ] [[ [ 44 4 ]] ]
The fund was established in 2012-2013 under the previous Labor government (Rudd/Gillard) with a total budget of $20 million, managed through Screen Australia (the Australian Federal Government's key funding body for screen content) [3][4].
截至ㄐㄧㄝˊ ㄓˋ jié zhì 20132013 2013 ㄋㄧㄢˊ nián 99 9 ㄩㄝˋ yuè ㄍㄞ gāi 基金ㄐㄧ ㄐㄧㄣ jī jīn 已以ㄧˇ ㄧˇ yǐ yǐ 補助ㄅㄨˇ ㄓㄨˋ bǔ zhù ㄐㄧㄣ jīn 形式ㄒㄧㄥˊ ㄕˋ xíng shì 支持ㄓ ㄔˊ zhī chí 2121 21 ㄍㄜˋ 獨立ㄉㄨˊ ㄌㄧˋ dú lì 遊戲ㄧㄡˊ ㄒㄧˋ yóu xì 開發ㄎㄞ ㄈㄚ kāi fā 專案ㄓㄨㄢ ㄢˋ zhuān àn 總計ㄗㄨㄥˇ ㄐㄧˋ zǒng jì ㄩㄝ yuē 260260 260 ㄨㄢˋ wàn 澳元ㄠˋ ㄩㄢˊ ào yuán [[ [ 11 1 ]] ]
By September 2013, the fund had supported 21 independent game development projects with approximately $2.6 million in grants [1].
20142014 2014 -- - 20152015 2015 年度ㄋㄧㄢˊ ㄉㄨˋ nián dù 預算ㄩˋ ㄙㄨㄢˋ yù suàn ㄩˊ 20142014 2014 ㄋㄧㄢˊ nián 55 5 ㄩㄝˋ yuè 1313 13 ㄖˋ 公布ㄍㄨㄥ ㄅㄨˋ gōng bù 宣布ㄒㄩㄢ ㄅㄨˋ xuān bù ㄗˋ 20142014 2014 ㄋㄧㄢˊ nián 77 7 ㄩㄝˋ yuè 11 1 日起ㄖˋ ㄑㄧˇ rì qǐ 終止ㄓㄨㄥ ㄓˇ zhōng zhǐ AIGFAIGF AIGF 預計ㄩˋ ㄐㄧˋ yù jì 節省ㄐㄧㄝˊ ㄕㄥˇ jié shěng 11 1 ,, , 000000 000 ㄨㄢˋ wàn 澳元ㄠˋ ㄩㄢˊ ào yuán [[ [ 11 1 ]] ] [[ [ 22 2 ]] ]
The 2014-2015 budget, delivered on May 13, 2014, announced the termination of the AIGF effective July 1, 2014, with expected savings of $10 million [1][2].
ㄘㄥˊ céng 獲得ㄏㄨㄛˋ ㄉㄜˊ huò dé ㄍㄞ gāi 計畫ㄐㄧˋ ㄏㄨㄚˋ jì huà 資助ㄗ ㄓㄨˋ zī zhù ㄉㄜ˙ de 遊戲ㄧㄡˊ ㄒㄧˋ yóu xì 包括ㄅㄠ ㄎㄨㄛˋ bāo kuò 33 3 SprocketsSprockets Sprockets ㄉㄜ˙ de FightFight Fight thethe the DragonDragon Dragon UppercutUppercut Uppercut GamesGames Games ㄉㄜ˙ de EpochEpoch Epoch 22 2 以及ㄧˇ ㄐㄧˊ yǐ jí FlatFlat Flat EarthEarth Earth GamesGames Games ㄉㄜ˙ de TowncraftTowncraft Towncraft ㄉㄥˇ děng [[ [ 11 1 ]] ]
Games that had received funding under the program included titles such as 3 Sprockets' "Fight the Dragon," Uppercut Games' "Epoch 2," and Flat Earth Games' "Towncraft" [1].

缺失的脈絡

ㄘˇ 說法ㄕㄨㄛ ㄈㄚˇ shuō fǎ 忽略ㄏㄨ ㄌㄩㄝˋ hū lüè ㄌㄜ˙ le 幾個ㄐㄧˇ ㄍㄜˋ jǐ gè 重要ㄓㄨㄥˋ ㄧㄠˋ zhòng yào ㄉㄜ˙ de 背景ㄅㄟˋ ㄐㄧㄥˇ bèi jǐng 因素ㄧㄣ ㄙㄨˋ yīn sù
The claim omits several important contextual elements: 1. **Budget deficit context**: The 2014 budget was framed by the Abbott government as addressing a "budget emergency," with widespread cuts across health, education, and other sectors.
11 1 .. . ** * ** * 預算ㄩˋ ㄙㄨㄢˋ yù suàn 赤字ㄔˋ ㄗˋ chì zì 背景ㄅㄟˋ ㄐㄧㄥˇ bèi jǐng ** * ** * 艾伯特ㄞˋ ㄅㄛˊ ㄊㄜˋ ài bó tè 政府ㄓㄥˋ ㄈㄨˇ zhèng fǔ ㄐㄧㄤ jiāng 20142014 2014 ㄋㄧㄢˊ nián 預算ㄩˋ ㄙㄨㄢˋ yù suàn 定位ㄉㄧㄥˋ ㄨㄟˋ dìng wèi ㄨㄟˋ wèi ㄧㄥ yīng ㄉㄨㄟˋ duì 預算ㄩˋ ㄙㄨㄢˋ yù suàn 緊急ㄐㄧㄣˇ ㄐㄧˊ jǐn jí 狀態ㄓㄨㄤˋ ㄊㄞˋ zhuàng tài ㄉㄨㄟˋ duì 醫療ㄧ ㄌㄧㄠˊ yī liáo 教育ㄐㄧㄠˋ ㄩˋ jiào yù 及其ㄐㄧˊ ㄑㄧˊ jí qí ㄊㄚ 領域ㄌㄧㄥˇ ㄩˋ lǐng yù 進行ㄐㄧㄣˋ ㄒㄧㄥˊ jìn xíng 大規模ㄉㄚˋ ㄍㄨㄟ ㄇㄛˊ dà guī mó 刪減ㄕㄢ ㄐㄧㄢˇ shān jiǎn
Treasurer Joe Hockey stated that cutbacks were expected to reduce the budget deficit from $49.9 billion to $29.8 billion [1].
財政部長ㄘㄞˊ ㄓㄥˋ ㄅㄨˋ ㄓㄤˇ cái zhèng bù zhǎng ㄑㄧㄠˊ qiáo ·· · 霍基ㄏㄨㄛˋ ㄐㄧ huò jī 表示ㄅㄧㄠˇ ㄕˋ biǎo shì 刪減ㄕㄢ ㄐㄧㄢˇ shān jiǎn 措施ㄘㄨㄛˋ ㄕ cuò shī 預計將ㄩˋ ㄐㄧˋ ㄐㄧㄤ yù jì jiāng 使ㄕˇ shǐ 預算ㄩˋ ㄙㄨㄢˋ yù suàn 赤字ㄔˋ ㄗˋ chì zì ㄘㄨㄥˊ cóng 499499 499 ㄧˋ 澳元ㄠˋ ㄩㄢˊ ào yuán 降至ㄐㄧㄤˋ ㄓˋ jiàng zhì 298298 298 ㄧˋ 澳元ㄠˋ ㄩㄢˊ ào yuán [[ [ 11 1 ]] ]
The AIGF was one of many programs cut, not a targeted attack on gaming specifically. 2. **The fund was relatively new**: The AIGF had only been in operation for approximately one year when it was cancelled, having been established in the 2012-2013 period [3][4].
AIGFAIGF AIGF 只是ㄓˇ ㄕˋ zhǐ shì 眾多ㄓㄨㄥˋ ㄉㄨㄛ zhòng duō ㄅㄟˋ bèi ㄕㄢ shān 減計畫ㄐㄧㄢˇ ㄐㄧˋ ㄏㄨㄚˋ jiǎn jì huà 之一ㄓ ㄧ zhī yī 並非針ㄅㄧㄥˋ ㄈㄟ ㄓㄣ bìng fēi zhēn 對遊ㄉㄨㄟˋ ㄧㄡˊ duì yóu 戲產業ㄒㄧˋ ㄔㄢˇ ㄧㄝˋ xì chǎn yè ㄉㄜ˙ de 特定ㄊㄜˋ ㄉㄧㄥˋ tè dìng 攻擊ㄍㄨㄥ ㄐㄧ gōng jī
It was not a long-standing institution but rather a recently introduced pilot program. 3. **Partial funding had already been distributed**: While $10 million in "savings" was projected, approximately $2.6 million had already been committed to projects by September 2013 [1], meaning the full $20 million was never actually available to be "saved." 4. **Subsequent replacement policy**: In 2021-2022, the Coalition government introduced the Digital Games Tax Offset (DGTO), a 30% refundable tax offset for eligible game developers spending a minimum of $500,000 on qualifying Australian development expenditure [5][6].
22 2 .. . ** * ** * ㄍㄞ gāi 基金ㄐㄧ ㄐㄧㄣ jī jīn 相對ㄒㄧㄤ ㄉㄨㄟˋ xiāng duì ㄐㄧㄠˋ jiào ㄒㄧㄣ xīn ** * ** * AIGFAIGF AIGF ㄗㄞˋ zài ㄅㄟˋ bèi 取消ㄑㄩˇ ㄒㄧㄠ qǔ xiāo 時僅ㄕˊ ㄐㄧㄣˇ shí jǐn 運作ㄩㄣˋ ㄗㄨㄛˋ yùn zuò ㄩㄝ yuē 一年ㄧ ㄋㄧㄢˊ yī nián ㄩˊ 20122012 2012 -- - 20132013 2013 年期ㄋㄧㄢˊ ㄑㄧ nián qī ㄐㄧㄢ jiān 設立ㄕㄜˋ ㄌㄧˋ shè lì [[ [ 33 3 ]] ] [[ [ 44 4 ]] ]
This replaced the grant-based AIGF with a tax-based incentive that took effect July 1, 2022.
ㄊㄚ 並非長ㄅㄧㄥˋ ㄈㄟ ㄓㄤˇ bìng fēi zhǎng ㄑㄧ 存在ㄘㄨㄣˊ ㄗㄞˋ cún zài ㄉㄜ˙ de 機構ㄐㄧ ㄍㄡˋ jī gòu 而是ㄦˊ ㄕˋ ér shì 一項ㄧ ㄒㄧㄤˋ yī xiàng 近期ㄐㄧㄣˋ ㄑㄧ jìn qī ㄘㄞˊ cái 推出ㄊㄨㄟ ㄔㄨ tuī chū ㄉㄜ˙ de 試點ㄕˋ ㄉㄧㄢˇ shì diǎn 計畫ㄐㄧˋ ㄏㄨㄚˋ jì huà
33 3 .. . ** * ** * 部分ㄅㄨˋ ㄈㄣˋ bù fèn 資金ㄗ ㄐㄧㄣ zī jīn ㄧˇ 撥付ㄅㄛ ㄈㄨˋ bō fù ** * ** * 雖然ㄙㄨㄟ ㄖㄢˊ suī rán 預計ㄩˋ ㄐㄧˋ yù jì 節省ㄐㄧㄝˊ ㄕㄥˇ jié shěng 11 1 ,, , 000000 000 ㄨㄢˋ wàn 澳元ㄠˋ ㄩㄢˊ ào yuán ㄉㄢˋ dàn 截至ㄐㄧㄝˊ ㄓˋ jié zhì 20132013 2013 ㄋㄧㄢˊ nián 99 9 ㄩㄝˋ yuè 已有ㄧˇ ㄧㄡˇ yǐ yǒu ㄩㄝ yuē 260260 260 ㄨㄢˋ wàn 澳元ㄠˋ ㄩㄢˊ ào yuán 承諾ㄔㄥˊ ㄋㄨㄛˋ chéng nuò ㄅㄛ 付給ㄈㄨˋ ㄍㄟˇ fù gěi ㄍㄜˋ 專案ㄓㄨㄢ ㄢˋ zhuān àn [[ [ 11 1 ]] ] ㄓㄜˋ zhè 意味著ㄧˋ ㄨㄟˋ ㄓㄨˋ yì wèi zhù 完整ㄨㄢˊ ㄓㄥˇ wán zhěng ㄉㄜ˙ de 22 2 ,, , 000000 000 ㄨㄢˋ wàn 澳元ㄠˋ ㄩㄢˊ ào yuán 實際ㄕˊ ㄐㄧˋ shí jì ㄕㄤˋ shàng ㄘㄨㄥˊ cóng ㄨㄟˋ wèi 真正ㄓㄣ ㄓㄥˋ zhēn zhèng ㄎㄜˇ ㄍㄨㄥ gōng 節省ㄐㄧㄝˊ ㄕㄥˇ jié shěng
44 4 .. . ** * ** * ㄏㄡˋ hòu ㄒㄩˋ 替代ㄊㄧˋ ㄉㄞˋ tì dài 政策ㄓㄥˋ ㄘㄜˋ zhèng cè ** * ** * 20212021 2021 -- - 20222022 2022 ㄋㄧㄢˊ nián CoalitionCoalition Coalition 政府ㄓㄥˋ ㄈㄨˇ zhèng fǔ 推出ㄊㄨㄟ ㄔㄨ tuī chū ㄌㄜ˙ le 數位ㄕㄨˋ ㄨㄟˋ shù wèi 遊戲ㄧㄡˊ ㄒㄧˋ yóu xì 稅收ㄕㄨㄟˋ ㄕㄡ shuì shōu 抵免ㄉㄧˇ ㄇㄧㄢˇ dǐ miǎn DigitalDigital Digital GamesGames Games TaxTax Tax OffsetOffset Offset DGTODGTO DGTO ㄨㄟˋ wèi 符合ㄈㄨˊ ㄏㄜˊ fú hé 資格ㄗ ㄍㄜˊ zī gé ㄉㄜ˙ de 遊戲開ㄧㄡˊ ㄒㄧˋ ㄎㄞ yóu xì kāi 發商ㄈㄚ ㄕㄤ fā shāng 提供ㄊㄧˊ ㄍㄨㄥ tí gōng 30%30% 30% ㄉㄜ˙ de 可退ㄎㄜˇ ㄊㄨㄟˋ kě tuì 還稅ㄏㄞˊ ㄕㄨㄟˋ hái shuì ㄕㄡ shōu 抵免ㄉㄧˇ ㄇㄧㄢˇ dǐ miǎn 適用ㄕˋ ㄩㄥˋ shì yòng ㄩˊ ㄗㄞˋ zài 澳洲ㄠˋ ㄓㄡ ào zhōu 符合ㄈㄨˊ ㄏㄜˊ fú hé 資格ㄗ ㄍㄜˊ zī gé ㄉㄜ˙ de 開發ㄎㄞ ㄈㄚ kāi fā 支出ㄓ ㄔㄨ zhī chū 達到ㄉㄚˊ ㄉㄠˋ dá dào 5050 50 ㄨㄢˋ wàn 澳元ㄠˋ ㄩㄢˊ ào yuán 以上ㄧˇ ㄕㄤˋ yǐ shàng ㄉㄜ˙ de 情況ㄑㄧㄥˊ ㄎㄨㄤˋ qíng kuàng [[ [ 55 5 ]] ] [[ [ 66 6 ]] ]
這項ㄓㄜˋ ㄒㄧㄤˋ zhè xiàng 政策ㄓㄥˋ ㄘㄜˋ zhèng cè 以稅ㄧˇ ㄕㄨㄟˋ yǐ shuì ㄕㄡ shōu 優惠ㄧㄡ ㄏㄨㄟˋ yōu huì 機制ㄐㄧ ㄓˋ jī zhì 取代ㄑㄩˇ ㄉㄞˋ qǔ dài ㄌㄜ˙ le 原本ㄩㄢˊ ㄅㄣˇ yuán běn ㄉㄜ˙ de 補助ㄅㄨˇ ㄓㄨˋ bǔ zhù ㄐㄧㄣ jīn 模式ㄇㄛˊ ㄕˋ mó shì AIGFAIGF AIGF ㄅㄧㄥˋ bìng ㄩˊ 20222022 2022 ㄋㄧㄢˊ nián 77 7 ㄩㄝˋ yuè 11 1 ㄖˋ 生效ㄕㄥ ㄒㄧㄠˋ shēng xiào

來源可信度評估

原始ㄩㄢˊ ㄕˇ yuán shǐ 資料ㄗ ㄌㄧㄠˋ zī liào 來源ㄌㄞˊ ㄩㄢˊ lái yuán ㄨㄟˋ wèi ** * ** * 雪梨ㄒㄩㄝˇ ㄌㄧˊ xuě lí 晨鋒報ㄔㄣˊ ㄈㄥ ㄅㄠˋ chén fēng bào SydneySydney Sydney MorningMorning Morning HeraldHerald Herald SMHSMH SMH ** * ** * 這是ㄓㄜˋ ㄕˋ zhè shì 澳洲ㄠˋ ㄓㄡ ào zhōu 歷史ㄌㄧˋ ㄕˇ lì shǐ ㄗㄨㄟˋ zuì 悠久ㄧㄡ ㄐㄧㄡˇ yōu jiǔ ㄑㄧㄝˇ qiě ㄗㄨㄟˋ zuì 知名ㄓ ㄇㄧㄥˊ zhī míng ㄉㄜ˙ de 報紙ㄅㄠˋ ㄓˇ bào zhǐ 之一ㄓ ㄧ zhī yī 創立ㄔㄨㄤˋ ㄌㄧˋ chuàng lì ㄩˊ 18311831 1831 ㄋㄧㄢˊ nián
The original source provided is the **Sydney Morning Herald (SMH)**, which is one of Australia's oldest and most established newspapers (founded in 1831).
根據ㄍㄣ ㄐㄩˋ gēn jù MediaMedia Media BiasBias Bias // / FactFact Fact CheckCheck Check ㄉㄜ˙ de 評估ㄆㄧㄥˊ ㄍㄨ píng gū SMHSMH SMH ㄅㄟˋ bèi 評為ㄆㄧㄥˊ ㄨㄟˋ píng wèi 具有ㄐㄩˋ ㄧㄡˇ jù yǒu 左派ㄗㄨㄛˇ ㄆㄞˋ zuǒ pài ㄓˋ zhì 中間ㄓㄨㄥ ㄐㄧㄢ zhōng jiān 偏左ㄆㄧㄢ ㄗㄨㄛˇ piān zuǒ ㄉㄜ˙ de 傾向ㄑㄧㄥ ㄒㄧㄤˋ qīng xiàng 報導ㄅㄠˋ ㄉㄠˇ bào dǎo 大多ㄉㄚˋ ㄉㄨㄛ dà duō 屬實ㄕㄨˇ ㄕˊ shǔ shí [[ [ 77 7 ]] ]
According to Media Bias/Fact Check, SMH is rated as having "Left-Center" bias with "Mostly Factual" reporting [7].
該報ㄍㄞ ㄅㄠˋ gāi bào 普遍ㄆㄨˇ ㄅㄧㄢˋ pǔ biàn 被視ㄅㄟˋ ㄕˋ bèi shì ㄨㄟˋ wèi 澳洲ㄠˋ ㄓㄡ ào zhōu 主流ㄓㄨˇ ㄌㄧㄡˊ zhǔ liú ㄑㄧㄝˇ qiě 信譽ㄒㄧㄣˋ ㄩˋ xìn yù 良好ㄌㄧㄤˊ ㄏㄠˇ liáng hǎo ㄉㄜ˙ de 新聞ㄒㄧㄣ ㄨㄣˊ xīn wén 來源ㄌㄞˊ ㄩㄢˊ lái yuán 雖然ㄙㄨㄟ ㄖㄢˊ suī rán ㄒㄧㄤˋ xiàng 多數ㄉㄨㄛ ㄕㄨˋ duō shù 大型ㄉㄚˋ ㄒㄧㄥˊ dà xíng 媒體ㄇㄟˊ ㄊㄧˇ méi tǐ 一樣ㄧ ㄧㄤˋ yī yàng 具有ㄐㄩˋ ㄧㄡˇ jù yǒu 部分ㄅㄨˋ ㄈㄣˋ bù fèn 編輯ㄅㄧㄢ ㄐㄧˊ biān jí 立場ㄌㄧˋ ㄔㄤˇ lì chǎng
It is generally considered a mainstream, reputable source for Australian news, though like most major outlets, it has some editorial leanings.
相關ㄒㄧㄤ ㄍㄨㄢ xiāng guān 文章ㄨㄣˊ ㄓㄤ wén zhāng 似乎ㄙˋ ㄏㄨ sì hū ㄕㄨˇ shǔ ㄩˊ ㄉㄨㄟˋ duì 預算ㄩˋ ㄙㄨㄢˋ yù suàn 公告ㄍㄨㄥ ㄍㄠˋ gōng gào ㄉㄜ˙ de ㄕˋ shì 實性ㄕˊ ㄒㄧㄥˋ shí xìng 報導ㄅㄠˋ ㄉㄠˇ bào dǎo ㄦˊ ér ㄈㄟ fēi 評論ㄆㄧㄥˊ ㄌㄨㄣˋ píng lùn ㄏㄨㄛˋ huò 分析ㄈㄣ ㄒㄧ fēn xī 性質ㄒㄧㄥˋ ㄓˋ xìng zhì [[ [ 88 8 ]] ]
The article in question appears to be factual reporting on the budget announcement rather than opinion or analysis [8].
⚖️

Labor 比較

** * ** * LaborLabor Labor 是否ㄕˋ ㄈㄡˇ shì fǒu ㄧㄝˇ ㄘㄥˊ céng 採取ㄘㄞˇ ㄑㄩˇ cǎi qǔ 類似ㄌㄟˋ ㄕˋ lèi shì 做法ㄗㄨㄛˋ ㄈㄚˇ zuò fǎ
**Did Labor do something similar?** Search conducted: "Labor government video game funding cuts arts programs" Finding: The AIGF was actually **established by the Labor government** in 2012-2013 as part of their support for the digital creative industries [3][4].
** * ** *
The Rudd-Gillard government created the fund with $20 million over three years.
搜尋內容ㄙㄡ ㄒㄩㄣˊ ㄋㄟˋ ㄖㄨㄥˊ sōu xún nèi róng LaborLabor Labor 政府ㄓㄥˋ ㄈㄨˇ zhèng fǔ 電玩遊戲ㄉㄧㄢˋ ㄨㄢˊ ㄧㄡˊ ㄒㄧˋ diàn wán yóu xì 資助ㄗ ㄓㄨˋ zī zhù 刪減ㄕㄢ ㄐㄧㄢˇ shān jiǎn 藝術ㄧˋ ㄕㄨˋ yì shù 計畫ㄐㄧˋ ㄏㄨㄚˋ jì huà
Therefore, on this specific issue, Labor's approach was markedly different - they created the fund rather than cut it.
發現ㄈㄚ ㄒㄧㄢˋ fā xiàn AIGFAIGF AIGF 實際ㄕˊ ㄐㄧˋ shí jì ㄕㄤˋ shàng ㄕˋ shì ㄧㄡˊ yóu ** * ** * LaborLabor Labor 政府ㄓㄥˋ ㄈㄨˇ zhèng fǔ ** * ** * ㄩˊ 20122012 2012 -- - 20132013 2013 ㄋㄧㄢˊ nián 設立ㄕㄜˋ ㄌㄧˋ shè lì 作為ㄗㄨㄛˋ ㄨㄟˋ zuò wèi ㄑㄧˊ ㄉㄨㄟˋ duì 數位ㄕㄨˋ ㄨㄟˋ shù wèi 創意ㄔㄨㄤˋ ㄧˋ chuàng yì 產業ㄔㄢˇ ㄧㄝˋ chǎn yè 支持ㄓ ㄔˊ zhī chí ㄉㄜ˙ de 一部分ㄧ ㄅㄨˋ ㄈㄣˋ yī bù fèn [[ [ 33 3 ]] ] [[ [ 44 4 ]] ]
However, broader context shows both parties have made difficult arts funding decisions: - **Labor (2007-2013)**: Created the AIGF but also faced criticism for other arts funding decisions and budget constraints - **Coalition (2013-2022)**: Cut the AIGF in 2014 but later introduced the Digital Games Tax Offset in 2021-2022, which industry representatives considered a more sustainable long-term approach [5][6] The Interactive Games and Entertainment Association (IGEA) and industry representatives have generally viewed the tax offset as a more appropriate mechanism for supporting the industry compared to the grant-based fund, as it aligns with international best practices (similar to programs in Canada and the UK) [6].
陸克文ㄌㄨˋ ㄎㄜˋ ㄨㄣˊ lù kè wén 吉拉德ㄐㄧˊ ㄌㄚ ㄉㄜˊ jí lā dé 政府ㄓㄥˋ ㄈㄨˇ zhèng fǔ 創立ㄔㄨㄤˋ ㄌㄧˋ chuàng lì ㄌㄜ˙ le 這項ㄓㄜˋ ㄒㄧㄤˋ zhè xiàng 為期ㄨㄟˋ ㄑㄧ wèi qī 三年ㄙㄢ ㄋㄧㄢˊ sān nián 總額ㄗㄨㄥˇ ㄜˊ zǒng é 22 2 ,, , 000000 000 ㄨㄢˋ wàn 澳元ㄠˋ ㄩㄢˊ ào yuán ㄉㄜ˙ de 基金ㄐㄧ ㄐㄧㄣ jī jīn
因此ㄧㄣ ㄘˇ yīn cǐ ㄗㄞˋ zài 這個ㄓㄜˋ ㄍㄜˋ zhè gè 特定ㄊㄜˋ ㄉㄧㄥˋ tè dìng 議題ㄧˋ ㄊㄧˊ yì tí ㄕㄤˋ shàng LaborLabor Labor ㄉㄜ˙ de 做法ㄗㄨㄛˋ ㄈㄚˇ zuò fǎ 明顯ㄇㄧㄥˊ ㄒㄧㄢˇ míng xiǎn 不同ㄅㄨˋ ㄊㄨㄥˊ bù tóng 他們ㄊㄚ ㄇㄣ˙ tā men ㄕˋ shì 創立ㄔㄨㄤˋ ㄌㄧˋ chuàng lì ㄌㄜ˙ le ㄍㄞ gāi 基金ㄐㄧ ㄐㄧㄣ jī jīn ㄦˊ ér 非將ㄈㄟ ㄐㄧㄤ fēi jiāng ㄑㄧˊ 取消ㄑㄩˇ ㄒㄧㄠ qǔ xiāo
然而ㄖㄢˊ ㄦˊ rán ér 更廣泛ㄍㄥˋ ㄍㄨㄤˇ ㄈㄢˋ gèng guǎng fàn ㄉㄜ˙ de 背景ㄅㄟˋ ㄐㄧㄥˇ bèi jǐng 顯示ㄒㄧㄢˇ ㄕˋ xiǎn shì 兩黨ㄌㄧㄤˇ ㄉㄤˇ liǎng dǎng ㄉㄡ dōu ㄘㄥˊ céng 做出ㄗㄨㄛˋ ㄔㄨ zuò chū 艱難ㄐㄧㄢ ㄋㄢˊ jiān nán ㄉㄜ˙ de 藝術ㄧˋ ㄕㄨˋ yì shù 資助ㄗ ㄓㄨˋ zī zhù 決策ㄐㄩㄝˊ ㄘㄜˋ jué cè
-- - ** * ** * LaborLabor Labor 20072007 2007 -- - 20132013 2013 ** * ** * 創立ㄔㄨㄤˋ ㄌㄧˋ chuàng lì ㄌㄜ˙ le AIGFAIGF AIGF ㄉㄢˋ dàn ㄧㄝˇ ㄧㄣ yīn 其他ㄑㄧˊ ㄊㄚ qí tā 藝術ㄧˋ ㄕㄨˋ yì shù 資助ㄗ ㄓㄨˋ zī zhù 決策ㄐㄩㄝˊ ㄘㄜˋ jué cè ㄐㄧˊ 預算ㄩˋ ㄙㄨㄢˋ yù suàn 限制ㄒㄧㄢˋ ㄓˋ xiàn zhì ㄦˊ ér 面臨ㄇㄧㄢˋ ㄌㄧㄣˊ miàn lín 批評ㄆㄧ ㄆㄧㄥˊ pī píng
-- - ** * ** * CoalitionCoalition Coalition 20132013 2013 -- - 20222022 2022 ** * ** * ㄩˊ 20142014 2014 ㄋㄧㄢˊ nián 取消ㄑㄩˇ ㄒㄧㄠ qǔ xiāo AIGFAIGF AIGF 但後來ㄉㄢˋ ㄏㄡˋ ㄌㄞˊ dàn hòu lái ㄩˊ 20212021 2021 -- - 20222022 2022 ㄋㄧㄢˊ nián 推出ㄊㄨㄟ ㄔㄨ tuī chū ㄌㄜ˙ le 數位ㄕㄨˋ ㄨㄟˋ shù wèi 遊戲ㄧㄡˊ ㄒㄧˋ yóu xì 稅收ㄕㄨㄟˋ ㄕㄡ shuì shōu 抵免ㄉㄧˇ ㄇㄧㄢˇ dǐ miǎn 產業ㄔㄢˇ ㄧㄝˋ chǎn yè 代表ㄉㄞˋ ㄅㄧㄠˇ dài biǎo 認為ㄖㄣˋ ㄨㄟˋ rèn wèi 這是ㄓㄜˋ ㄕˋ zhè shì 更永續ㄍㄥˋ ㄩㄥˇ ㄒㄩˋ gèng yǒng xù ㄉㄜ˙ de ㄓㄤˇ zhǎng ㄑㄧ 做法ㄗㄨㄛˋ ㄈㄚˇ zuò fǎ [[ [ 55 5 ]] ] [[ [ 66 6 ]] ]
互動ㄏㄨˋ ㄉㄨㄥˋ hù dòng 遊戲ㄧㄡˊ ㄒㄧˋ yóu xì ㄩˇ 娛樂ㄩˊ ㄌㄜˋ yú lè 協會ㄒㄧㄝˊ ㄏㄨㄟˋ xié huì IGEAIGEA IGEA 及產業ㄐㄧˊ ㄔㄢˇ ㄧㄝˋ jí chǎn yè 代表ㄉㄞˋ ㄅㄧㄠˇ dài biǎo 普遍ㄆㄨˇ ㄅㄧㄢˋ pǔ biàn 認為ㄖㄣˋ ㄨㄟˋ rèn wèi 稅收ㄕㄨㄟˋ ㄕㄡ shuì shōu 抵免ㄉㄧˇ ㄇㄧㄢˇ dǐ miǎn 相比ㄒㄧㄤ ㄅㄧˇ xiāng bǐ 補助ㄅㄨˇ ㄓㄨˋ bǔ zhù ㄐㄧㄣ jīn 模式ㄇㄛˊ ㄕˋ mó shì ㄉㄜ˙ de 基金ㄐㄧ ㄐㄧㄣ jī jīn ㄕˋ shì ㄍㄥˋ gèng 適合ㄕˋ ㄏㄜˊ shì hé 支持ㄓ ㄔˊ zhī chí 產業ㄔㄢˇ ㄧㄝˋ chǎn yè ㄉㄜ˙ de 機制ㄐㄧ ㄓˋ jī zhì 因為ㄧㄣ ㄨㄟˋ yīn wèi 這與ㄓㄜˋ ㄩˇ zhè yǔ 國際ㄍㄨㄛˊ ㄐㄧˋ guó jì 最佳ㄗㄨㄟˋ ㄐㄧㄚ zuì jiā 實務ㄕˊ ㄨˋ shí wù 一致ㄧˊ ㄓˋ yí zhì 類似ㄌㄟˋ ㄕˋ lèi shì 加拿大ㄐㄧㄚ ㄋㄚˊ ㄉㄚˋ jiā ná dà ㄐㄧˊ 英國ㄧㄥ ㄍㄨㄛˊ yīng guó ㄉㄜ˙ de 計畫ㄐㄧˋ ㄏㄨㄚˋ jì huà [[ [ 66 6 ]] ]
🌐

平衡觀點

雖然ㄙㄨㄟ ㄖㄢˊ suī rán ㄕˋ shì 實性ㄕˊ ㄒㄧㄥˋ shí xìng 聲稱ㄕㄥ ㄔㄥ shēng chēng 屬實ㄕㄨˇ ㄕˊ shǔ shí CoalitionCoalition Coalition 確實ㄑㄩㄝˋ ㄕˊ què shí 取消ㄑㄩˇ ㄒㄧㄠ qǔ xiāo ㄌㄜ˙ le AIGFAIGF AIGF ㄉㄢˋ dàn 相關ㄒㄧㄤ ㄍㄨㄢ xiāng guān 背景ㄅㄟˋ ㄐㄧㄥˇ bèi jǐng 非常ㄈㄟ ㄔㄤˊ fēi cháng 重要ㄓㄨㄥˋ ㄧㄠˋ zhòng yào
While the factual claim is accurate - the Coalition did scrap the AIGF - the context is important: 1. **The 2014 budget context**: This was a sweeping austerity budget with cuts across virtually all sectors.
11 1 .. . ** * ** * 20142014 2014 ㄋㄧㄢˊ nián 預算ㄩˋ ㄙㄨㄢˋ yù suàn 背景ㄅㄟˋ ㄐㄧㄥˇ bèi jǐng ** * ** * 這是ㄓㄜˋ ㄕˋ zhè shì 一項ㄧ ㄒㄧㄤˋ yī xiàng 影響ㄧㄥˇ ㄒㄧㄤˇ yǐng xiǎng 幾乎ㄐㄧˇ ㄏㄨ jǐ hū 所有ㄙㄨㄛˇ ㄧㄡˇ suǒ yǒu 領域ㄌㄧㄥˇ ㄩˋ lǐng yù ㄉㄜ˙ de 全面性ㄑㄩㄢˊ ㄇㄧㄢˋ ㄒㄧㄥˋ quán miàn xìng 緊縮ㄐㄧㄣˇ ㄙㄨㄛ jǐn suō 預算ㄩˋ ㄙㄨㄢˋ yù suàn
The AIGF was not uniquely targeted; it was one of many programs reduced or eliminated [1]. 2. **Later policy evolution**: By 2021-2022, the same Coalition government introduced the Digital Games Tax Offset, which provides 30% tax rebates for qualifying game development expenditure over $500,000 [5][6].
AIGFAIGF AIGF 並非ㄅㄧㄥˋ ㄈㄟ bìng fēi ㄅㄟˋ bèi 特別針ㄊㄜˋ ㄅㄧㄝˊ ㄓㄣ tè bié zhēn ㄉㄨㄟˋ duì 而是ㄦˊ ㄕˋ ér shì 眾多ㄓㄨㄥˋ ㄉㄨㄛ zhòng duō ㄅㄟˋ bèi 刪減ㄕㄢ ㄐㄧㄢˇ shān jiǎn ㄏㄨㄛˋ huò 取消ㄑㄩˇ ㄒㄧㄠ qǔ xiāo ㄉㄜ˙ de 計畫ㄐㄧˋ ㄏㄨㄚˋ jì huà 之一ㄓ ㄧ zhī yī [[ [ 11 1 ]] ]
This represents a shift from direct grants to tax incentives, which industry experts generally consider more sustainable and scalable. 3. **Industry adaptation**: Despite the loss of the AIGF, the Australian game development industry continued to grow, with titles like "Cult of the Lamb," "Phantom Abyss," and "Crossy Road" achieving international success, often supported by state-level funding (particularly from Film Victoria and Screen Queensland) [6]. 4. **International comparisons**: The shift to tax offsets aligns Australia with global best practices.
22 2 .. . ** * ** * ㄏㄡˋ hòu ㄒㄩˋ 政策ㄓㄥˋ ㄘㄜˋ zhèng cè 演變ㄧㄢˇ ㄅㄧㄢˋ yǎn biàn ** * ** * ㄉㄠˋ dào ㄌㄜ˙ le 20212021 2021 -- - 20222022 2022 ㄋㄧㄢˊ nián 同一ㄊㄨㄥˊ ㄧ tóng yī ㄍㄜˋ CoalitionCoalition Coalition 政府ㄓㄥˋ ㄈㄨˇ zhèng fǔ 推出ㄊㄨㄟ ㄔㄨ tuī chū ㄌㄜ˙ le 數位ㄕㄨˋ ㄨㄟˋ shù wèi 遊戲ㄧㄡˊ ㄒㄧˋ yóu xì 稅收ㄕㄨㄟˋ ㄕㄡ shuì shōu 抵免ㄉㄧˇ ㄇㄧㄢˇ dǐ miǎn ㄨㄟˋ wèi 符合ㄈㄨˊ ㄏㄜˊ fú hé 資格ㄗ ㄍㄜˊ zī gé ㄉㄜ˙ de 遊戲ㄧㄡˊ ㄒㄧˋ yóu xì 開發ㄎㄞ ㄈㄚ kāi fā 支出ㄓ ㄔㄨ zhī chū 超過ㄔㄠ ㄍㄨㄛˋ chāo guò 5050 50 ㄨㄢˋ wàn 澳元ㄠˋ ㄩㄢˊ ào yuán ㄉㄜ˙ de 部分ㄅㄨˋ ㄈㄣˋ bù fèn 提供ㄊㄧˊ ㄍㄨㄥ tí gōng 30%30% 30% 稅務ㄕㄨㄟˋ ㄨˋ shuì wù 減免ㄐㄧㄢˇ ㄇㄧㄢˇ jiǎn miǎn [[ [ 55 5 ]] ] [[ [ 66 6 ]] ]
Canada has offered similar tax incentives since 1999, and the UK introduced comparable programs in 2015 [6]. **Key context**: This was not a permanent abandonment of video game industry support, but rather a policy shift from one mechanism (direct grants) to another (tax offsets), occurring within the broader context of 2014 budget austerity measures.
ㄓㄜˋ zhè 代表ㄉㄞˋ ㄅㄧㄠˇ dài biǎo ㄘㄨㄥˊ cóng 直接ㄓˊ ㄐㄧㄝ zhí jiē 補助ㄅㄨˇ ㄓㄨˋ bǔ zhù 金轉ㄐㄧㄣ ㄓㄨㄢˇ jīn zhuǎn ㄒㄧㄤˋ xiàng 稅務ㄕㄨㄟˋ ㄨˋ shuì wù 優惠ㄧㄡ ㄏㄨㄟˋ yōu huì ㄉㄜ˙ de 政策ㄓㄥˋ ㄘㄜˋ zhèng cè 轉變ㄓㄨㄢˇ ㄅㄧㄢˋ zhuǎn biàn 產業ㄔㄢˇ ㄧㄝˋ chǎn yè 專家ㄓㄨㄢ ㄐㄧㄚ zhuān jiā 普遍ㄆㄨˇ ㄅㄧㄢˋ pǔ biàn 認為後者ㄖㄣˋ ㄨㄟˋ ㄏㄡˋ ㄓㄜˇ rèn wèi hòu zhě 更具ㄍㄥˋ ㄐㄩˋ gèng jù 永續ㄩㄥˇ ㄒㄩˋ yǒng xù 性及ㄒㄧㄥˋ ㄐㄧˊ xìng jí ㄎㄨㄛˋ kuò 展性ㄓㄢˇ ㄒㄧㄥˋ zhǎn xìng
33 3 .. . ** * ** * 產業ㄔㄢˇ ㄧㄝˋ chǎn yè 適應ㄕˋ ㄧㄥ shì yīng ** * ** * ㄐㄧㄣˇ jǐn ㄍㄨㄢˇ guǎn 失去ㄕ ㄑㄩˋ shī qù ㄌㄜ˙ le AIGFAIGF AIGF 澳洲ㄠˋ ㄓㄡ ào zhōu 電玩遊ㄉㄧㄢˋ ㄨㄢˊ ㄧㄡˊ diàn wán yóu 戲開ㄒㄧˋ ㄎㄞ xì kāi 發產業ㄈㄚ ㄔㄢˇ ㄧㄝˋ fā chǎn yè 持續ㄔˊ ㄒㄩˋ chí xù 成長ㄔㄥˊ ㄓㄤˇ chéng zhǎng 進擊ㄐㄧㄣˋ ㄐㄧ jìn jī 羔羊ㄍㄠ ㄧㄤˊ gāo yáng 傳說ㄔㄨㄢˊ ㄕㄨㄛ chuán shuō CultCult Cult ofof of thethe the LambLamb Lamb 幻影ㄏㄨㄢˋ ㄧㄥˇ huàn yǐng 深淵ㄕㄣ ㄩㄢ shēn yuān PhantomPhantom Phantom AbyssAbyss Abyss ㄐㄧˊ 天天ㄊㄧㄢ ㄊㄧㄢ tiān tiān 過馬路ㄍㄨㄛˋ ㄇㄚˇ ㄌㄨˋ guò mǎ lù CrossyCrossy Crossy RoadRoad Road ㄉㄥˇ děng 作品ㄗㄨㄛˋ ㄆㄧㄣˇ zuò pǐn ㄗㄞˋ zài 國際上ㄍㄨㄛˊ ㄐㄧˋ ㄕㄤˋ guó jì shàng 獲得ㄏㄨㄛˋ ㄉㄜˊ huò dé 成功ㄔㄥˊ ㄍㄨㄥ chéng gōng 這些ㄓㄜˋ ㄒㄧㄝ zhè xiē 作品ㄗㄨㄛˋ ㄆㄧㄣˇ zuò pǐn 往往ㄨㄤˇ ㄨㄤˇ wǎng wǎng 獲得州級ㄏㄨㄛˋ ㄉㄜˊ ㄓㄡ ㄐㄧˊ huò dé zhōu jí 資金ㄗ ㄐㄧㄣ zī jīn 支持ㄓ ㄔˊ zhī chí 特別ㄊㄜˋ ㄅㄧㄝˊ tè bié ㄕˋ shì ㄨㄟˊ wéi 多利ㄉㄨㄛ ㄌㄧˋ duō lì 亞電ㄧㄚˋ ㄉㄧㄢˋ yà diàn 影局ㄧㄥˇ ㄐㄩˊ yǐng jú ㄐㄧˊ 昆士蘭ㄎㄨㄣ ㄕˋ ㄌㄢˊ kūn shì lán 電影局ㄉㄧㄢˋ ㄧㄥˇ ㄐㄩˊ diàn yǐng jú [[ [ 66 6 ]] ]
44 4 .. . ** * ** * 國際ㄍㄨㄛˊ ㄐㄧˋ guó jì ㄅㄧˇ ㄐㄧㄠˋ jiào ** * ** * 轉向ㄓㄨㄢˇ ㄒㄧㄤˋ zhuǎn xiàng 稅收ㄕㄨㄟˋ ㄕㄡ shuì shōu 抵免ㄉㄧˇ ㄇㄧㄢˇ dǐ miǎn 使ㄕˇ shǐ 澳洲ㄠˋ ㄓㄡ ào zhōu ㄩˇ 全球ㄑㄩㄢˊ ㄑㄧㄡˊ quán qiú 最佳ㄗㄨㄟˋ ㄐㄧㄚ zuì jiā 實務ㄕˊ ㄨˋ shí wù 接軌ㄐㄧㄝ ㄍㄨㄟˇ jiē guǐ
加拿大ㄐㄧㄚ ㄋㄚˊ ㄉㄚˋ jiā ná dà ㄗˋ 19991999 1999 ㄋㄧㄢˊ nián ㄑㄧˇ 提供ㄊㄧˊ ㄍㄨㄥ tí gōng 類似ㄌㄟˋ ㄕˋ lèi shì 稅務ㄕㄨㄟˋ ㄨˋ shuì wù 優惠ㄧㄡ ㄏㄨㄟˋ yōu huì 英國則ㄧㄥ ㄍㄨㄛˊ ㄗㄜˊ yīng guó zé ㄩˊ 20152015 2015 ㄋㄧㄢˊ nián 推出ㄊㄨㄟ ㄔㄨ tuī chū 類似ㄌㄟˋ ㄕˋ lèi shì 計畫ㄐㄧˋ ㄏㄨㄚˋ jì huà [[ [ 66 6 ]] ]
** * ** * 關鍵ㄍㄨㄢ ㄐㄧㄢˋ guān jiàn 背景ㄅㄟˋ ㄐㄧㄥˇ bèi jǐng ** * ** * 這並ㄓㄜˋ ㄅㄧㄥˋ zhè bìng ㄈㄟ fēi 永久ㄩㄥˇ ㄐㄧㄡˇ yǒng jiǔ 放棄ㄈㄤˋ ㄑㄧˋ fàng qì ㄉㄨㄟˋ duì 電玩遊ㄉㄧㄢˋ ㄨㄢˊ ㄧㄡˊ diàn wán yóu 戲產業ㄒㄧˋ ㄔㄢˇ ㄧㄝˋ xì chǎn yè ㄉㄜ˙ de 支持ㄓ ㄔˊ zhī chí 而是ㄦˊ ㄕˋ ér shì ㄘㄨㄥˊ cóng 一種ㄧ ㄓㄨㄥˇ yī zhǒng 機制ㄐㄧ ㄓˋ jī zhì 直接ㄓˊ ㄐㄧㄝ zhí jiē 補助ㄅㄨˇ ㄓㄨˋ bǔ zhù ㄐㄧㄣ jīn 轉向ㄓㄨㄢˇ ㄒㄧㄤˋ zhuǎn xiàng ㄌㄧㄥˋ lìng 一種ㄧ ㄓㄨㄥˇ yī zhǒng 機制ㄐㄧ ㄓˋ jī zhì 稅收ㄕㄨㄟˋ ㄕㄡ shuì shōu 抵免ㄉㄧˇ ㄇㄧㄢˇ dǐ miǎn 發生ㄈㄚ ㄕㄥ fā shēng ㄗㄞˋ zài 20142014 2014 ㄋㄧㄢˊ nián 預算ㄩˋ ㄙㄨㄢˋ yù suàn 緊縮ㄐㄧㄣˇ ㄙㄨㄛ jǐn suō 措施ㄘㄨㄛˋ ㄕ cuò shī ㄉㄜ˙ de 整體ㄓㄥˇ ㄊㄧˇ zhěng tǐ 背景ㄅㄟˋ ㄐㄧㄥˇ bèi jǐng 之下ㄓ ㄒㄧㄚˋ zhī xià

真實

7.0

/ 10

ㄘˇ ㄕㄨㄛ shuō ㄈㄚˇ ㄗㄞˋ zài ㄕˋ shì 實上ㄕˊ ㄕㄤˋ shí shàng 準確ㄓㄨㄣˇ ㄑㄩㄝˋ zhǔn què 無誤ㄨˊ ㄨˋ wú wù
The claim is factually accurate.
艾伯特ㄞˋ ㄅㄛˊ ㄊㄜˋ ài bó tè CoalitionCoalition Coalition 政府ㄓㄥˋ ㄈㄨˇ zhèng fǔ 確實ㄑㄩㄝˋ ㄕˊ què shí ㄗㄞˋ zài 20142014 2014 ㄋㄧㄢˊ nián 55 5 ㄩㄝˋ yuè ㄉㄜ˙ de 預算ㄩˋ ㄙㄨㄢˋ yù suàn ㄓㄨㄥ zhōng 取消ㄑㄩˇ ㄒㄧㄠ qǔ xiāo ㄌㄜ˙ le 澳洲ㄠˋ ㄓㄡ ào zhōu 互動ㄏㄨˋ ㄉㄨㄥˋ hù dòng 遊戲ㄧㄡˊ ㄒㄧˋ yóu xì 基金ㄐㄧ ㄐㄧㄣ jī jīn [[ [ 11 1 ]] ] [[ [ 22 2 ]] ] [[ [ 33 3 ]] ]
The Abbott Coalition government did scrap the Australian Interactive Games Fund in the May 2014 budget [1][2][3].
然而ㄖㄢˊ ㄦˊ rán ér ㄍㄞ gāi 說法ㄕㄨㄛ ㄈㄚˇ shuō fǎ 缺乏ㄑㄩㄝ ㄈㄚˊ quē fá 重要ㄓㄨㄥˋ ㄧㄠˋ zhòng yào 背景ㄅㄟˋ ㄐㄧㄥˇ bèi jǐng 11 1 這發生ㄓㄜˋ ㄈㄚ ㄕㄥ zhè fā shēng ㄗㄞˋ zài 影響ㄧㄥˇ ㄒㄧㄤˇ yǐng xiǎng 眾多ㄓㄨㄥˋ ㄉㄨㄛ zhòng duō 領域ㄌㄧㄥˇ ㄩˋ lǐng yù ㄉㄜ˙ de 整體ㄓㄥˇ ㄊㄧˇ zhěng tǐ 緊縮ㄐㄧㄣˇ ㄙㄨㄛ jǐn suō 預算ㄩˋ ㄙㄨㄢˋ yù suàn 背景ㄅㄟˋ ㄐㄧㄥˇ bèi jǐng ㄒㄧㄚˋ xià 並非針ㄅㄧㄥˋ ㄈㄟ ㄓㄣ bìng fēi zhēn 對遊ㄉㄨㄟˋ ㄧㄡˊ duì yóu 戲產業ㄒㄧˋ ㄔㄢˇ ㄧㄝˋ xì chǎn yè ㄉㄜ˙ de 敵意ㄉㄧˊ ㄧˋ dí yì 22 2 ㄍㄞ gāi 基金ㄐㄧ ㄐㄧㄣ jī jīn 本身ㄅㄣˇ ㄕㄣ běn shēn 相對ㄒㄧㄤ ㄉㄨㄟˋ xiāng duì ㄐㄧㄠˋ jiào ㄒㄧㄣ xīn ㄧㄡˊ yóu LaborLabor Labor ㄩˊ ㄩㄝ yuē 20122012 2012 -- - 20132013 2013 ㄋㄧㄢˊ nián 設立ㄕㄜˋ ㄌㄧˋ shè lì 以及ㄧˇ ㄐㄧˊ yǐ jí 33 3 ㄏㄡˋ hòu ㄌㄞˊ lái ㄉㄜ˙ de CoalitionCoalition Coalition 政府ㄓㄥˋ ㄈㄨˇ zhèng fǔ ㄩˊ 20212021 2021 -- - 20222022 2022 ㄋㄧㄢˊ nián 透過ㄊㄡˋ ㄍㄨㄛˋ tòu guò 數位ㄕㄨˋ ㄨㄟˋ shù wèi 遊戲ㄧㄡˊ ㄒㄧˋ yóu xì 稅收ㄕㄨㄟˋ ㄕㄡ shuì shōu 抵免ㄉㄧˇ ㄇㄧㄢˇ dǐ miǎn 引入ㄧㄣˇ ㄖㄨˋ yǐn rù ㄌㄜ˙ le 替代性ㄊㄧˋ ㄉㄞˋ ㄒㄧㄥˋ tì dài xìng 支持ㄓ ㄔˊ zhī chí 措施ㄘㄨㄛˋ ㄕ cuò shī [[ [ 55 5 ]] ] [[ [ 66 6 ]] ]
However, the claim lacks important context: (1) this occurred within a broader austerity budget affecting many sectors, not as targeted hostility toward gaming; (2) the fund itself was relatively new (established ~2012-2013 by Labor); and (3) the later Coalition government introduced alternative support through the Digital Games Tax Offset in 2021-2022 [5][6].

📚 來源與引用 (8)

  1. 1
    ausgamers.com

    ausgamers.com

    Last night saw Australia's government reveal the hard hitting 2014-2015 budget, and with it a number of cuts and changes to the Australian economy including health, education and business. Of the rath ...

    AusGamers.com
  2. 2
    theconversation.com

    theconversation.com

    This exclusion of games from artistic funding in this year’s budget follows the cancellation of the Interactive Media Fund in last year’s budget. Where to now for the Australian videogame industry?

    The Conversation
  3. 3
    aph.gov.au

    aph.gov.au

    Chapter 3 Government support for the video game industry 3.1        Many submitters commented on current and previous government assistance available to Australia's video game development industry. This chapter outlines the Australian I

    Aph Gov
  4. 4
    ign.com

    ign.com

    Australian developers speak in wake of the elimination of the Interactive Games Fund.

    IGN
  5. 5
    rsm.global

    rsm.global

    On 1 July 2022, the Digital Games Tax Offset (DGTO) became available to Australian game developers – ushering in a new era for our nation’s burgeoning digital games industry.

    RSM Australia
  6. 6
    stevivor.com

    stevivor.com

    Australian game development is an ever growing industry. Locally-created games like Phantom Abyss and Cult of the Lamb are just two titles hitting the gaming world and immediately making waves. The trouble is, those two titles — and many others — are only possible because of grants made available to creatives. Depending on the Australian you ask about potential funding sources, you're likely to get a different answer. On the eve of big changes coming federally, we thought we'd look into what's been available to developers to date, and what's to come.

    Stevivor
  7. 7
    mediabiasfactcheck.com

    mediabiasfactcheck.com

    LEFT-CENTER BIAS These media sources have a slight to moderate liberal bias.  They often publish factual information that utilizes loaded words (wording

    Media Bias/Fact Check
  8. 8
    smh.com.au

    smh.com.au

    Video game developers have taken a $10 million hit in the federal budget with the axing of the Australian Interactive Games Fund.

    The Sydney Morning Herald

評分量表方法論

1-3: 虛假

事實不正確或惡意捏造。

4-6: 部分

有部分真實性,但缺乏或扭曲了背景。

7-9: 大致屬實

微小的技術性問題或措辭問題。

10: 準確

完美驗證且在情境上公正。

方法論: 評分通過交叉比對官方政府記錄、獨立事實查核組織和原始來源文件來確定。